
At the lowest tier of play, players maneuver their ships without purpose or direction. A good player can hit their target from 4 kilometers away about 50% of the time a great player would have positioned themselves so they can fire without fear of retaliation.įor a newcomer, though, this emphasis on teamwork might not be that obvious. Each ship plays a vital role, whether it’s a scouting cruiser or a hard-hitting battleship. There’s a greater focus on positioning and smart team coordination and map awareness. Instead, gameplay is much more defensive in World of Warships. Circling around a small island to put your ship in position for a straight flanking shot isn’t just effective, you get literally dozens of seconds to unleash hell on their exposed side before they can move away to safety.īut such moments of individual glory are few and far between. With such little room for error, every movement and action must be deliberate and planned. A single millimeter can spell the difference between a direct hit and an expensive dud. Players engage in cross-play long-range warfare with kilometers of empty space between them. The Warships in World of Warships are slow and ponderous, and weapons take forever to fire and even longer to reload. Instead, its depth can be found in its cerebral, team-based combat.

World of Warships doesn’t attempt to translate the intricacies of maneuvering a warship to 101 keys or less.


World of Warships continues Wargaming’s tradition of translating the complex controls of a massive war machine to a simple keyboard and mouse layout. If you’re looking for a realistic simulation of naval combat, you’re going to be sorely disappointed. Serif Pilipovic Team tactics over individual glory
